Many weapons and objects can be used in new ways with SMOD. A few examples of the new effects that can be seen are Motion Blur, dynamic muzzle fire lighting, focusing effects, and greatly improved particle effects. SMOD adds many new tweaks and improvements to the graphics of the Source engine.
Any human NPC can use most of the new weapons the mod adds to the game. Combine troops can now randomly appear with colored armor, which allows them to take a huge amount of damage. Combine soldiers can be set to use energy-based riot shields which block bullets and add to game difficulty. Such as the attack drone, rebel Combine troops, Houndeyes, fully working Stalkers, optically camouflaged troops, and 'super combine' with high-jump capabilities. The combine ball can then be kicked at enemies.
Unknown to some is the ability to create a "combine ball" by repeatedly using the Gordon kick and stopping after approximately 10 quickly executed kicks. the strength of the kick varies depending on the inertia of the player and the kick_powerscale setting. The move is fully integrated into the physics engine, so if the player kicks an object, it will be sent flying. It uses the auxiliary power meter, along with the flashlight, sprinting, and oxygen reserve.Ī melee attack similar to the move in the 1996 game Duke Nukem 3D. Bullet-time also gives motion blur, among other effects, when enabled.
An SVD (Snayperskaya Vintovka Dragunova) sniper rifle.
The SMOD version is an improved model and skin of Alyx's Gun.
Gordon's Magical Stick which releases bolts of electricity when fired.A Laser Gun which uses the HEV Power for ammunition.Besides this, the player can also build their own weapons from scratch using SMOD's built-in Lua scripting system. SMOD adds over 20 weapons into the game, as well as custom weapon scripts that can import weapons from other Source games such as Counter-Strike: Source and Day of Defeat: Source.